Lorenzo Angeli

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Lorenzo Angeli last won the day on August 9

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About Lorenzo Angeli

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  1. Hi @Jed Frechette , the Py3k branch didn't get much of an update as we have not found any issue so far , but neither we heard users reporting using it. We do have testing on the latest python versions and lately tested on Blender 2.8.x (the only DCC which provides Py3k to my knowledge) and seems to be working fine there as well, but of course automated testing and light testing on just one DCC app does not provide full insights on whether something have been missing or not working properly to replace the current stable version. Siggraph wise, we wanted to start providing updates , but we've been kept busy with other things and we have not managed to find time to address proper time to push this forward, but this is something we'll definitely doing now that we are all back from the summer break. We are mostly waiting to have users reporting its testing so we can move forward. If you had a chance to test I would like to hear more from you ! (feel free to do so through support channel if you prefer ! ) Cheers. L.
  2. If you want to do it the ftrack way, I'd suggest let ftrack do the versioning . to get more information on how to properly publish version please have a look in our api docs: http://ftrack-python-api.rtd.ftrack.com/en/stable/example/publishing.html Hope it helps. L.
  3. Hi @Tom Mikota, although we allow to take control the versioning system this is something I would highly discourage of doing if not for extreme and well planned cases, as it would risk to compromise your versions consistency. Is always better let have ftrack come up with the right version at publish time. (more than one user could be in the process of publishing the same version , hitting a conflict !) . If you want go ahead anyhow here is a little snippet for you to use (again please be careful), to publish a new version under a shot: import ftrack_api s = ftrack_api.Session() asset = s.query('Asset').first() shot = asset['parent'] status = s.query('Status').first() version = s.create('AssetVersion', { 'asset': asset, 'status': status, 'comment': 'Added more leaves.', 'task': shot, 'version': 1000 }) s.commit()
  4. Glad to hear ! If there's anything else we can help out with , just let us know ! L.
  5. Hi @John Su, please have a look in the sources of the session : https://bitbucket.org/ftrack/ftrack-python-api/src/1f20fcd0f68d2db5188c995d1b5a34791dd7c066/source/ftrack_api/session.py#lines-263 Hope this clarify further how the environment are handled without connect running. L.
  6. Hi @John Su the environment variables (guess we are still referring to FTRACK_EVENT_PLUGIN_PATH ) is only handled locally by the session object of the api, and does have nothing to do with the path resolution itself. This environment variable will tell the local event hub where to pick the plugins from. One of this plugin is the resolved which , once loaded, will respond to an event emitted from the server, returning the resolved path. >> but in this case ftrack-python-api doesn't get chance to do the work I'm not sure I'm getting this.... The ftrack-python-api (session) are used as part of the resolved itself, to return the resolved path to the server. https://bitbucket.org/ftrack/ftrack-connect/src/80850248fc57c232fa6267bfdeb87f3d3427b706/resource/hook/resolver.py#lines-30 If you need more information on how the session and the event hub works I'd suggest digging into our docs : http://ftrack-python-api.rtd.ftrack.com/en/stable/handling_events.html L.
  7. Hi @John Su , The web browser obviously does not know nothing about your local environment variables. These are used only from ftrack session (ftrack-python-api) and ftrack connect to discover their plugins. The resolution server side is done through the ftrack event system which will instruct the server (through the socket) on how to handle the final path rendered in the ui. Hope it helps. L.
  8. Hi @John Su, For what I can see it seems you don't have installed ffmpeg on the server, can you please double check ? On this subject you can find more information on our documentation: https://help.ftrack.com/en/articles/1040538-installing-ffmpeg-and-ffprobe Hope it helps! L.
  9. hehe, that's what comments are for Glad you sorted it ! Cheers. L.
  10. Great, let us know if you find any issue ! Cheers. L.
  11. Hi @Tom Mikota, glad to see you managed to get your head around the query system ! overall to keep in mind: <query>.all() --> return all result or an empty list <query>.one() --> return the result or error if not found <query>.first() --> return the result or None if not found You can find more details in our api documetation Hope it helps. L.
  12. Hi @Tom Mikota it seems the root logger is set to debug somewhere. you can try for now to set this on top of your script: import logging logging.basicConfig(level=logging.INFO) Hope it helps. L.
  13. Hi @Tom Mikota I know well what you are doing as I've been doing this with Ffmpeg before and I can confirm all works as it should. My suggestion is to produce two videos, one prores 4XX for local review purposes and one mp4 for web review. To manually set the video you can use this : http://ftrack-python-api.rtd.ftrack.com/en/stable/example/web_review.html?highlight=upload which won't re encode it . Hope it helps. L
  14. Lorenzo Angeli

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    Hi, I've replied at your support ticket. A potential solution is on its way. L.
  15. Lorenzo Angeli

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    Hi @guiramalho, I'm in the process of checking if there's any better way of doing the frame extraction, but what you are seeing are the default settings used by Hiero for the PosterFrame (which is what we are currently using internally) There are various ways you can define which frame to be used for now, either on the source clips: https://learn.foundry.com/nuke/content/timeline_environment/ingest/searching_bins.htm Or on the project settings: https://learn.foundry.com/nuke/content/timeline_environment/conforming/project_settings.html I'll reply to your ticket when I've more news about updates on the code side. Cheers. L.