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Maya Publish Path


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Hi,

I'm trying out the Maya plugin.

We're currently using a network drive to save all our Maya scenes to, and we have a specific folder structure we try to follow. However, when publishing a Maya scene, it ends up copying the scene to somewhere on my C: drive. Isn't it possible to leave the scene path untouched when publishing?

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Thanks for replying. Your suggestion gets it on the right disk, but the folder structure is still completely under ftrack control. I see looking at the Maya integration help page that this is a feature planned for a future release.

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You might want to take a look at the newer Locations feature which allows you full control over the structure used (as well as other options). Take a look at the docs at http://api.ftrack.com/developing/locations/index.html, specifically the structure example http://api.ftrack.com/developing/locations/example/structure_plugin.html and let us know how you get on.

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Thanks for the reply. Locations seems to be the way to go. Since it doesn't seem to be a feature that's in the plugin, I'll have to edit the Python source.

I have some questions about locations, but to avoid getting too off topic I'll post in the API section.

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