laura Posted October 3 Report Share Posted October 3 Hi, I am looking into integrating ftrack connect 3 in our pipeline and so far I'm having some issues/questions: Is there any replacement for Maya Import Asset and Asset Manager? Since there is only "Open" plugin available, how can we create a scene with multiple assets and, afterwards, change versions of those assets ? It seems that the environment variables are ovwerwritten/removed in maya... For eg. I need to register a custom location, so I have defined the FTRACK_EVENT_PLUGIN_PATH in ftrack connect "FTRACK_EVENT_PLUGIN_PATH": "\"C:\\Program Files (x86)\\ftrack Connect\\resource\\hook\"", In maya this env var is not defined, so the location is not registered: import os print (os.getenv("FTRACK_EVENT_PLUGIN_PATH")) None If I define it maya and intialize a session , the location is registered. os.environ["FTRACK_EVENT_PLUGIN_PATH"]="C:\\Program Files (x86)\\ftrack Connect\\resource\\hook" import ftrack_api session = ftrack_api.Session() INFO - MainThread - 2024-10-03 08:40:20,145 - ftrack_api._centralized_storage_scenario.ActivateCentralizedStorageScenario - Storage scenario activated. Configured <dynamic ftrack Location object 2663819379464> from {'data': {'location_name': 'skylite.main', 'location_id': '8e26387c-6e7a-11ed-a0fd-b638f13de3f0', 'accessor': {'mount_points': {'windows': '', 'osx': '', 'linux': ''}}}, 'scenario': 'ftrack.centralized-storage'} defining accessor for skylite.main at . accessor <ftrack_api.accessor.disk.DiskAccessor object at 0x0000026C3801CE48>. initiliaze Skylite structure - prio 30 initiliaze skltStructure - prio 30 - prefix None Registered location skylite.main at . Thanks! Link to comment Share on other sites More sharing options...
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