kanstantsin.nalobin
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Posts posted by kanstantsin.nalobin
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When I am publishing the version with Maya Game Animation publisher I get the file with the name /version/game.fbx
What I want is to rename game.fbx to version/[asset_name].fbx
How can I do that?
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Is there a way to choose selection set instead of specific shapes while exporting in Ftrack Maya Connect?
As for now i have a possibility to select shapes (if I choose Animation publisher) or joints (if I choose Rig publisher)
What I want to have is creating selection set in the rig asset and choosing it when I export the animation.
Is it possible?
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Patrick, thanks.
It is indeed encoding the video! But I have a question now: how to add the encoded video that is located on ftrack server to the task? The documentation suggest that you have to have the file on the hard drive
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I'm trying to add a new version of the shot and i'm using the documentation: https://ftrack-python-api.rtd.ftrack.com/en/stable/example/publishing.html
Do I understand correctly that in those documents is stated that one should create an asset and after that add a new version?
Because by doing so I've got a duplication error in case the asset is already created.
Is there a way to add version to existing asset without creating a new one via API?
I'm quite new to this so maybe I've just got something wrong.
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So i'm trying to upload a mp4 file for the review.
That's what i'm doing:
file_path = r"d:\FtrackPlayground\ftrackreview-mp4.mp4" assetParent = Shot['parent'] asset_type = session.query('AssetType where name is "Animation"').one() asset = session.create('Asset', { 'name': 'MY_NAME', 'type': asset_type, 'parent': assetParent }) asset_version = session.create('AssetVersion', { 'asset': asset, 'task': Shot, }) session.commit() asset_version.create_component(FilePath) session.close()
I've got this from the documentation page: https://ftrack-python-api.rtd.ftrack.com/en/stable/example/publishing.html
the problem is that the file won't upload. I have an empty preview thumbnail.Could somebody help?
It there a way to change the default name of the published asset to task name?
in General discussion
Posted
Currently in Maya when I publish an asset via Ftrack Connect the Publisher makes a name for the animation asset as "anim" (which is I assume a code for animation which can be set in settings).
What I want is to make the default name for animation asset a task name.
How can I do this?