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Link Shot - AssetBuild - Task using the ftrack-python-api

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I have question about "Scene data Publish" from Tasks: Layout, Blocking, Animation like abcCache, animCurve, camera, review.
For example: we have a scene of 2 players playing Badminton.
Here, we have:
* 2 Badminton players,
* 2 Badminton rackets
* 1 ball
all above assets are referenced in maya.

Please suggest us a way to efficiently create a structure in FTrack, so as to Manage the:
* "Tasks" (Layout, Blocking, Animation, Lighting,...), 
* "Assets" (Player1, Racket, Ball,..),
* "Versions" (abcCache version, say for the Animation Task or any other Task)

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