Christian Kaffka Posted October 15, 2013 Report Share Posted October 15, 2013 Hey there,we working with 3ds Max and i ask myself...there a plans for 3ds Max, like the maya integration on your roadmap? ThanksChristian Link to comment Share on other sites More sharing options...
Fredrik Limsater Posted October 17, 2013 Report Share Posted October 17, 2013 Hi Christian, 3ds Max is definitely on our roadmap as we have many customers running it. We don't have a date yet. We will have to investigate the new python support in Max 2014. Cheers,Fredrik Link to comment Share on other sites More sharing options...
brunoric3d Posted February 15, 2014 Report Share Posted February 15, 2014 Hi there! Any updates about the 3ds max connection? I guess that it is a must have, 3dsmax its used all around the world in almost all the major studios, at least in some minor tasks... Do you have the software roadmap open to the public? You should consider integrating other apps as well, like Adobe After Effects, Photoshop, Illustrator and so on, because not all the studios will work with highend apps like Mari, and for example, many productions nowadays include motiongraphics work that its done in After Effects, cause Nuke just sucks at that. Thanks! Link to comment Share on other sites More sharing options...
Fredrik Limsater Posted February 19, 2014 Report Share Posted February 19, 2014 Hi Bruno, we don't have an update for 3ds max support yet unfortunately. Our roadmap is not public but Adobe tools like AE, Photoshop and Premiere are on our Connect roadmap. We're not planning to support Illustrator but that might change if a lot of users request it. thanks,Fredrik Link to comment Share on other sites More sharing options...
vlad Posted June 3, 2014 Report Share Posted June 3, 2014 Hi guys, Any news on the 3DS Max integration? Our workflow is purely max based so it would be great if there is any progress on this. Thanks Link to comment Share on other sites More sharing options...
Mattias Seebergs Posted June 4, 2014 Report Share Posted June 4, 2014 Hi Vlad, Unfortunately no news yet but thanks for asking. We will update this thread as soon as there is any news available. Cheers,Mattias Link to comment Share on other sites More sharing options...
Guest Welchtymn Posted December 23, 2014 Report Share Posted December 23, 2014 Really informative forum.Thanks Again. Want more. Link to comment Share on other sites More sharing options...
ivarrystad Posted February 5, 2015 Report Share Posted February 5, 2015 Just to let you guys know, the 3ds max-connection just might be the last piece of the puzzle to make us jump over to ftrack. So any loose hints on when we can expect something would be really useful! Link to comment Share on other sites More sharing options...
Anthony Kramer Posted July 8, 2015 Report Share Posted July 8, 2015 3dsmax integration would be amazing. I've got a lot of 3dsmax artists on my roster and I would love them to be better integrated. Link to comment Share on other sites More sharing options...
jacobslutsky Posted July 8, 2015 Report Share Posted July 8, 2015 Exciting to see all the great things coming from Ftrack. Any tentative date for the After Effects integration? Link to comment Share on other sites More sharing options...
juangea Posted July 28, 2015 Report Share Posted July 28, 2015 Any news regarding this? Even some kind of Beta integration? We are about to start a project and we thought about starting to use Ftrack, but without max integration we can't, we are a small company, so we don't have developers to create our own integration. Best regards. Link to comment Share on other sites More sharing options...
sonictk Posted August 14, 2015 Report Share Posted August 14, 2015 I have approval to make this public, so I can talk a little about it: I've been working on 3ds max integration for our studio over the past couple of months, and I hope eventually that I can open-source it. No promises though, and even if I do, a lot of the setup is rather custom, so it might/might not suit everyone's needs, though I've tried to make it as agnostic as possible. Features right now include the ability to publish files (with automatic screenshots), integration with our custom Locations setup (both to S3 and to a local Location), the ability to merge/open assetVersions from within 3ds max, and the ability to comment and change task statuses from within 3ds max itself through the QWebView widgets (though those render a little funny sometimes). It's by no means feature-complete or production ready in my opinion (it's currently in testing here still as well), and there are lots of things I need to fix. But since this has been a commonly-requested thing I see on the forums, I thought I'd at least show that such a thing was possible even with the less-than-stellar Python MaxPlus API. If you're willing to work with me to improve/bulletproof this, I'm open to discussions I'm afraid that as I'm the only one here working on this, I cannot offer official support for it outside of our company though. Link to comment Share on other sites More sharing options...
Jason.Feng Posted September 4, 2015 Report Share Posted September 4, 2015 I have approval to make this public, so I can talk a little about it: I've been working on 3ds max integration for our studio over the past couple of months, and I hope eventually that I can open-source it. No promises though, and even if I do, a lot of the setup is rather custom, so it might/might not suit everyone's needs, though I've tried to make it as agnostic as possible. Features right now include the ability to publish files (with automatic screenshots), integration with our custom Locations setup (both to S3 and to a local Location), the ability to merge/open assetVersions from within 3ds max, and the ability to comment and change task statuses from within 3ds max itself through the QWebView widgets (though those render a little funny sometimes). It's by no means feature-complete or production ready in my opinion (it's currently in testing here still as well), and there are lots of things I need to fix. But since this has been a commonly-requested thing I see on the forums, I thought I'd at least show that such a thing was possible even with the less-than-stellar Python MaxPlus API. If you're willing to work with me to improve/bulletproof this, I'm open to discussions I'm afraid that as I'm the only one here working on this, I cannot offer official support for it outside of our company though.good! Link to comment Share on other sites More sharing options...
denisb Posted October 13, 2015 Report Share Posted October 13, 2015 Thanks Siew this is looking really promising.Looking forward to see 3dsmax being handle by Ftrack out of the box Link to comment Share on other sites More sharing options...
Fredrik Limsater Posted April 14, 2016 Report Share Posted April 14, 2016 Hello guys, Current work in progress on 3DS Max plug-in. This is basically a port of the Maya plugin done by Lorenzo and his team at Efesto Lab. Will soon be ready for early access. Let us know who would be interested in trying out the early builds. Cheers, Fredrik Link to comment Share on other sites More sharing options...
Jason.Feng Posted April 16, 2016 Report Share Posted April 16, 2016 On 2016/4/14 at 9:43 PM, Fredrik Limsater said: Hello guys, Current work in progress on 3DS Max plug-in. This is basically a port of the Maya plugin done by Lorenzo and his team at Efesto Lab. Will soon be ready for early access. Let us know who would be interested in trying out the early builds. Cheers, Fredrik Hi, Fredrik I will try the 3DS Max plug-in early buids, thx! Link to comment Share on other sites More sharing options...
kai3d Posted April 21, 2016 Report Share Posted April 21, 2016 On 4/14/2016 at 8:43 PM, Fredrik Limsater said: Hello guys, Current work in progress on 3DS Max plug-in. This is basically a port of the Maya plugin done by Lorenzo and his team at Efesto Lab. Will soon be ready for early access. Let us know who would be interested in trying out the early builds. Cheers, Fredrik Hi Fredrik ! Can i try this plugin for my Studio Pipeline ? And does it support 3ds max 2013? Thanks and Best Regards! Link to comment Share on other sites More sharing options...
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