Milan Kolar Posted January 30, 2015 Report Share Posted January 30, 2015 Hi guys. Has anyone tried turning the hiero integraton into nuke studio? I didn't have time to get into it yet, but I'm assuming it should be fairly straight forward looking at the similarities between the two. Cheers. Milan Link to comment Share on other sites More sharing options...
Mattias Seebergs Posted January 30, 2015 Report Share Posted January 30, 2015 Hey Milan, We are actually working hard on an integration with Nuke Studio. We are half way there working right now on porting Hiero features with Nuke features. This will soon be added to a public repository. Cheers Mattias Link to comment Share on other sites More sharing options...
johanmcr Posted January 31, 2015 Report Share Posted January 31, 2015 also looking forward to this, you have specific dates for this release? Link to comment Share on other sites More sharing options...
Carl Claesson Posted February 13, 2015 Report Share Posted February 13, 2015 Hi, I don't have a specific release date for the nuke studio plugin yet. I'll make sure to updated this thread once I have a more detailed answer. Regards,Carl Link to comment Share on other sites More sharing options...
rfspencer Posted September 4, 2015 Report Share Posted September 4, 2015 Any update on Nuke Studio integration? thanks,Rich Link to comment Share on other sites More sharing options...
jayharwood Posted November 23, 2015 Report Share Posted November 23, 2015 Great work on the Nuke Studio integration, I have it all set up and it is working really well... Apart from one thing. When exporting a project to Ftrack from Nuke Studio it auto creates a Frame offset of 1001 for each shot, that's great when working with live action and edit changes etc. But for small/short CG driven projects this causes a problem. For example, we create a 30 or 60 second commercial. We create a previz based from one scene/task, we export our playblasts and create an edit in Nuke Studio. I would like to keep the frame ranges from the original scene, as the animation will move through all shots. I would like to disable the shot offset and keep the option of handles, so that my CG tasks frame range will be consistent with all other tasks, as we have the frame range automatically being setup on open of the scenes. Is there a workflow for this? Link to comment Share on other sites More sharing options...
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