Ftrack for Unity
0

11 posts in this topic

Hello,

I know there's a beta version of Ftrack for Unity,

I tried it but unfortunately doesn't work properly, it works by half only if I use "Python for unity" version 1.4.1, when a version 2.01 is available and more stable.

When a new release of ftrack plugin for Unity will be available? Unfortunately I can't write in C so I have some difficult to make it work fine.

 

Thanks in advance for your reply,

Andrea

Share this post


Link to post
Share on other sites

Hi I am Cobra!

About the environment required by frack connect unity plugins.

Unity 2019.3.8f1 , python2.7.17

image.thumb.png.609ceb722d8956627dde3b2a2041a3a9.png

Unity Package Manager:

python for unity version 2.0.1

image.thumb.png.9b559471fac606982395678437cc72f4.png

ftrack connect unity engine version 1.0.0-rc (But the unity annotation version number is still 0.1.0 )

image.thumb.png.19245eef419c30936861d8b6dcf38f8e.png

But I encountered a problem that unity scene files cannot be published, 25% will stop! No error!

image.thumb.png.7392cc8dc6dcf44e7de1dce69605c925.png

 

Share this post


Link to post
Share on other sites

Package from git URL 。unity 1.0.0 -rc2  Error:

FtrackException: The ftrack client could not connect successfully.
UnityEditor.Ftrack.ConnectUnityEngine.Client.EnsureClientProcess () (at Library/PackageCache/ftrack-connect-unity-plugin@5d73de1e73/Editor/Init.cs:143)
UnityEditor.Ftrack.ConnectUnityEngine.Client.EnsureClientProcess () (at Library/PackageCache/ftrack-connect-unity-plugin@5d73de1e73/Editor/Init.cs:139)
UnityEditor.Ftrack.ConnectUnityEngine.Client.EnsureClientProcess () (at Library/PackageCache/ftrack-connect-unity-plugin@5d73de1e73/Editor/Init.cs:139)
UnityEditor.Ftrack.ConnectUnityEngine.Init.InitFtrack () (at Library/PackageCache/ftrack-connect-unity-plugin@5d73de1e73/Editor/Init.cs:189)
UnityEditor.EditorApplication.Internal_CallDelayFunctions () (at <bd2913165a514bbe8b0dffcb5ea8ff39>:0)

 

 

Share this post


Link to post
Share on other sites

Hi @intelyuxiang, would you mind trying against the latest master on https://bitbucket.org/ftrack/ftrack-connect-unity-engine/src/master/


cone the repository with: git clone https://bitbucket.org/ftrack/ftrack-connect-unity-engine.git
then from within the cloned folder run : python setup.py build_plugin

this will create an up to date version of the integration.
Please also ensure you Unity Hub has been stopped before re running the integration.

Let us know how it goes.
L.

Ps.
Also can you report back what Unity version are you using ?

thanks.

 

Share this post


Link to post
Share on other sites

image.thumb.png.50716e7fe41260e16917d17a78b65f14.png

our unity version is  2019.3.8f1. we launched it from unity connector ,and dig into init.cs 's code . it seems that the $"{resourcePath}/scripts/ftrack_client.py" does not start correctly.

image.thumb.png.6f442f01a6fa7e15c2d4705e7aa2b913.png

we also checked the windows background for this ftrack_client.py, it did not appear in task manager list.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
0