AlexOddbratt Posted June 13, 2019 Report Share Posted June 13, 2019 We're currently using a custom number attribute for FPS but during our latest project we noticed that the number attribute type seems to round of the amount of decimal points to 2 which caused some issues for us as the project was running at 23.976 FPS and fTrack rounded it of to 23.98 FPS. Is there a reason for the limit of 2 decimal points and is there a way around that without having to switch to a text type attribute? If we have to switch our FPS attribute to a text type will it keep the values it had for all existing and old projects or will it be erased/reset? Link to comment Share on other sites More sharing options...
JPrydz Posted June 18, 2019 Report Share Posted June 18, 2019 Hi Alex, I transfered this into the Support channel. Sent you an update from there. Regards, Johan Link to comment Share on other sites More sharing options...
Eric L Posted May 18, 2020 Report Share Posted May 18, 2020 Hello, sorry to re-up this topic, but have you any ETA on this feature ? Will we be able to manage in settings the number of decimal digits ? As we do for version number padding :) we can manage some assets attributes with almost 4 or 5 digits behind the coma (displacement values on very precise materials) For the moment we are using text attribute as work-around, but it would be safer (avoid typing mistakes) to use numerical one. Thank you very much :) Link to comment Share on other sites More sharing options...
Daniel Fleming Posted May 18 Report Share Posted May 18 Hi @AlexOddbratt and @Eric L, in 4.12.current.8 the feature to set how many decimal places a custom attribute has, has been added. you can set the number of decimals up to 6 places NEW Allow setting the number of decimals to use on a custom attribute. please let us know what you think regards, Daniel Link to comment Share on other sites More sharing options...
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