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Found 9 results

  1. Hello, I know there's a beta version of Ftrack for Unity, I tried it but unfortunately doesn't work properly, it works by half only if I use "Python for unity" version 1.4.1, when a version 2.01 is available and more stable. When a new release of ftrack plugin for Unity will be available? Unfortunately I can't write in C so I have some difficult to make it work fine. Thanks in advance for your reply, Andrea
  2. Hi, I'm trying to create an Action to launch a tree widget similar to the one used to create Links between Objects. This is to help me copy Task structure from another Project. I tried querying all descendant items from a Project but it's taking a little bit of time and the Links widget seems to be pretty fast and is structured in a hierarchy. I couldn't find any straight answer to use a widget with Python Actions. If it can't be done this way, is there any other way to copy structure? Because we do it so often it would be easier to have a quick shortcut without going back and forth. Task
  3. Hello, My Question is: How can I create new entity types using the python api. when i create an new session object with the python api using: session = ftrack_api.Session(server_url=server_url, api_key=api_key, api_user=api_user) I can query all types using: session_types = session.types Now i am checking if all entity types our pipeline requires are present in this session using something like: session_types.get(required_entity) However if the expected entity types are NOT present -> meaning FTrack is
  4. Hi. Is it possible to request a Pdf Export of a project, via python? I hadn't found anything related about export features in the api documentation. Thank you very much
  5. Hey, We're looking to get some better integrations with ftrack into our own offline interfaces of our pipeline. At this moment we're working off of a great foundation in the studio with an explorer (browser), asset loader, app launcher and lots of other tools. The intentions now are to mix these up with ftrack, like pull thumbnails from ftrack and push information to ftrack upon publishes, etc. As such I'm wondering what way we should go about this. Widgets Would we be designing our own Widgets using the API completely from scratch? Or can we use widgets from connect in ou
  6. Hello, New to ftrack and its nomenclature. Does any one have a good workflow for creating and testing new event plugins? I currently find my self having to create a new shot everytime i want to test new code in the plugin. I also noticed that i cant query an event, if i try : [e.get('id') for e in session.query('select id,data from Event')] the ids are int's and not the database object id that the event entity like other ftrack entities use. Any help or an arrow in the right direction would be great. Cheers Kym
  7. In a previous post, I suggested changing some basic UI behavior in Ftrack. Mattias suggested that I try to make the changes myself (I didn't even realize that was an option!). While incorporating the ftrack-connect clone into my workflow, I came across the concept of submodules for Git. After a ton of trial and error I've finished transitioning my connect project to successfully launch my custom actions from this new ftrack-connect submodule. Now I'm running into some issues with missing dependencies when launching Maya (I haven't tried other programs yet). I'm just trying to launch
  8. Hey guys, I just tried installing ftrack-connect through `pip install --target=C:\work\pipeline\dev\app\python git+https://bitbucket.org/ftrack/ftrack-connect.git`. The installation seemed to go smooth, but after the installation I tried running the ftrack connect service with: `python -m ftrack_connect`. That gave me the following error: ``` Traceback (most recent call last): File "C:\Python27\lib\runpy.py", line 162, in _run_module_as_main "__main__", fname, loader, pkg_name) File "C:\Python27\lib\runpy.py", line 72, in _run_code exec code in run_
  9. Hi Is there any posibilities to get get Linked Asset Builds from shot? Acording to Api reference - there no such atributes of classftrack.Shot.
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