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Showing results for tags 'nuke'.
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Hey there, I am in the process of evaluating ftrack and have some questions regarding publishing. Quite possible that I am missing anything as I am having some trouble understanding the basic principles in ftrack (coming from shotgun). I am gonna first outline what I think is the default render/publishing workflow. Gone through that in afx and nuke but I guess the workflow is similar in maya. Here the procedure in nuke: Open nuke via ftrack-connect (correct context). Nuke script is saved in an (more or less) arbitrary location. Do your work Render to another arbitrary l
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Hey everyone! For a while now we have been working on improved / refreshed integrations in Nuke and Maya. We’re now happy to announce the first technical preview of these tools. First out is revamped publishing tools in Nuke and Maya. At the moment we will have a limited set of workflows: Maya: Geometry, Scene and Camera Nuke: Image sequence/Render, Camera Today we will be releasing the Maya publish tool as version 0.1.0. At the moment there are several limitations of the publish tool and it should be seen as a preview of what is coming. Neither design, nor features repr
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Hi, we are using Photoshop combined to Ftrack trough the connect plugin in our production pipeline since a few weeks. It is great, so we would like to do the same with NukeX now. I have successfully set one of our workstation with NukeX and the connect package and can use the Ftrack plugin integrated in NukeX on this machine. However, I can't manage to reproduce this on any of or workstations. NukeX and the connect package are installed, I can launch NukeX from an action inside the web application or from the connect package itself, but I can't manage to see any ftrack related window
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We have been doing some tracking in Nuke and have realized that there is not an option to publish this kind of asset. Maybe the Nuke Publishing system could be worked on as there are other Assets that are created at the beginning of a VFX project.