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Found 7 results

  1. Hi, Does anyone know what happend with the Flame integration plug which was on bitbucket ? Any plans to make a proper flame plugin ? Thanks,
  2. Hey there, I am in the process of evaluating ftrack and have some questions regarding publishing. Quite possible that I am missing anything as I am having some trouble understanding the basic principles in ftrack (coming from shotgun). I am gonna first outline what I think is the default render/publishing workflow. Gone through that in afx and nuke but I guess the workflow is similar in maya. Here the procedure in nuke: Open nuke via ftrack-connect (correct context). Nuke script is saved in an (more or less) arbitrary location. Do your work Render to another arbitrary l
  3. Hi everyone! I'm writing here to let you know that we are working on some changes to make Connect easier to extend and develop plugins for. Some of you I've already been in contact with but I would love to hear the feedback and opinions from the Community. We have a lot of ideas that we want to implement in Connect but the plan is to start out by tackling two common issues: Extending and modifying the environment and command when an application starts from Connect. Adding hooks to Connect without modifying the FTRACK_EVENT_PLUGIN_PATH. The way we i
  4. Hi everyone, I am currently trying to use nuke studio to prep plates and various assets. I though I could use the ftrack plugin to publish all these assets into our ftrack project but I have troubles writing a custom template. it seems the only data against I can run an expression is the shot name on the timeline, is this correct ? Is there any way to get sequence/shot/version from anywhere else (clip name or media file path would be great) ? Thanks in advance, Jerome
  5. It would be great to have. Is this even possible? It seems hard to find ZBrush pipeline examples. I know GoZ exists, but it tends to be a pain in the ass and can only save the cache on the C: drive.
  6. I'm getting the above error when I try to manually install the photoshop extension. Installing from here: adobe website doesn't work either.
  7. Hello, I'm testing the use of ftrackplugins in visual studio 2010. Since this is my first time using python in VS, I was wondering if you have any idea how I can enable VS to recognize the ftrack API I've extracted the ftrackplugins-win64-1b17 archive into all three paths: C:\Python27\Lib\site-packages\ftrackplugins-win64-1b17\ C:\Program Files (x86)\IronPython 2.7\Lib\site-packages\ftrackplugins-win64-1b17\ C:\Program Files (x86)\IronPython 2.7\Lib\site-packages\ftrackplugins-win64-1b17\ and "ftrackplugins" shows up under all 3 environments in visual studio Solution Explorer (see attach
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