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Showing results for tags 'dependency'.
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In a previous post, I suggested changing some basic UI behavior in Ftrack. Mattias suggested that I try to make the changes myself (I didn't even realize that was an option!). While incorporating the ftrack-connect clone into my workflow, I came across the concept of submodules for Git. After a ton of trial and error I've finished transitioning my connect project to successfully launch my custom actions from this new ftrack-connect submodule. Now I'm running into some issues with missing dependencies when launching Maya (I haven't tried other programs yet). I'm just trying to launch
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Hi everybody, I'm currently looking for a way to track some processes via FTRACK that include handing over files from one department to another. Therefore we often have a series of tasks that look like the following example. Task 1: Make Animation Task 2: Bake Animation Task 3: Include baked animation into scene Now Task 2 can only be done after Task 1 has been completed and Task 3 requires Task 2 to be completed. To faciliate this process I'm looking for a way to kind of "link" tasks. In the best case in a way that you could see the previous, suceeding tasks in the "related tasks" and pr
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First post! hello! Right now when viewing the dependencies of an asset version, the pane shows both parents and children of the current asset version. This is very confusing and it would be spectacular if we could either separate those, or at a minimum be able to differentiate them. Also when viewing dependencies as a list, it would be awesome to be able to see them in a hierarchical / collapsible tree view. Thanks! zak
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