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Found 3 results

  1. In a previous post, I suggested changing some basic UI behavior in Ftrack. Mattias suggested that I try to make the changes myself (I didn't even realize that was an option!). While incorporating the ftrack-connect clone into my workflow, I came across the concept of submodules for Git. After a ton of trial and error I've finished transitioning my connect project to successfully launch my custom actions from this new ftrack-connect submodule. Now I'm running into some issues with missing dependencies when launching Maya (I haven't tried other programs yet). I'm just trying to launch Maya without any errors before I incorporate all of my custom Maya launching code and env variables. Right now, Maya launches successfully, but I'm getting these errors: # Error: line 1: ImportError: file C:\Program Files\Autodesk\Maya2016\Python\lib\site-packages\maya\app\general\CommandPort.py line 15: DLL load failed: The specified module could not be found. # // Error: file: C:/Program Files/Autodesk/Maya2016/plug-ins/xgen/scripts/igInitialize.mel line 63: ImportError: file C:\Python27\lib\ctypes\__init__.py line 10: DLL load failed: The specified module could not be found. // // Error: Unable to execute igInitialize.mel. // // Error: line 0: ImportError: file C:\Python27\lib\ctypes\__init__.py line 10: DLL load failed: The specified module could not be found. // // Error: Unable to execute xgen.mel. // // Error: file: C:/Program Files/Autodesk/Maya2016/plug-ins/xgen/scripts/xgenUI.mel line 198: Cannot find procedure "registerXGenPrefTab". // // Error: ImportError: file C:\Python27\lib\ctypes\__init__.py line 10: DLL load failed: The specified module could not be found. // These directories already exist, but they're not being picked up. I'm already adding sys.path to the PYTHONPATH like so:: env = os.environ.copy() env['PYTHONPATH'] = \ ';'.join(sys.path) + \ ';path/to/ftrack_python_api' + \ ';path/to/another/module
  2. Hi everybody, I'm currently looking for a way to track some processes via FTRACK that include handing over files from one department to another. Therefore we often have a series of tasks that look like the following example. Task 1: Make Animation Task 2: Bake Animation Task 3: Include baked animation into scene Now Task 2 can only be done after Task 1 has been completed and Task 3 requires Task 2 to be completed. To faciliate this process I'm looking for a way to kind of "link" tasks. In the best case in a way that you could see the previous, suceeding tasks in the "related tasks" and probably even set a fixed succession, so that task 2 can only be started after Task 1 has been completed and so on ... Unfortunately FTRACK will always show me ALL tasks of the same shot in "Related Tasks" and the only way I have found to "link" tasks is within the schedule (which is a feature we are hardly using) and this dependency doesn't show up in the Tasks Information window or anywhere. Does anybody have an idea how to solve this? I would be very greatful Cheers, Lisa
  3. First post! hello! Right now when viewing the dependencies of an asset version, the pane shows both parents and children of the current asset version. This is very confusing and it would be spectacular if we could either separate those, or at a minimum be able to differentiate them. Also when viewing dependencies as a list, it would be awesome to be able to see them in a hierarchical / collapsible tree view. Thanks! zak