• Content Count

  • Joined

  • Last visited

  • Days Won


postmodern last won the day on May 2

postmodern had the most liked content!

1 Follower

About postmodern

  • Rank
  • Birthday 04/29/1986

Profile Information

  • Gender
  • Location

Recent Profile Visitors

463 profile views
  1. postmodern

    Get Only Latest Versions with API

    Yes, I want do it for performance reasons. I will need to get a list of version for all assets in task groped by assets. I did it something like that: import ftrack_api from itertools import groupby session = ftrack_api.Session() entity = session.get('Context', '376a3498-1191-11e8-8917-001e582bf738') assets = session.query( 'select, version from AssetVersion ' 'where task_id is "{0}" and is_not ' 'none order by version desc'.format( entity['id'])).all() res = [{"asset":l, "versions":list(v)} for l,v in groupby( sorted(assets, key=lambda x:x['asset']['name']), lambda x: x['asset']['name'])] But usually I working only with latest ones and rarely with previous. So in that reason I thought that's will be great to get only latest versions and how to get this list in best performance way.
  2. postmodern

    Get Only Latest Versions with API

    Thanks for you reply! But I mean that I need latest versions for all assets in the task with one query session.
  3. postmodern

    Get Only Latest Versions with API

    Hi all! This returns me all available version: task = session.get('Context', 'some-id') versions = session.query('AssetVersion where task_id is "{0}"'.format(task['id'])).all() I need to get only the latest versions. Is it possible?
  4. postmodern

    Houdini plugin

    Hi guys! The project is not dead! The last half of the year there was a overloaded at work and there was no time for project. But I plan to continue, so I'm ready for any help.
  5. postmodern

    Studio overview technical preview

    Hi! Please add me to list too. Thanks!
  6. postmodern

    Houdini plugin

    Hi, WangHuan! HDA support is in my roadmap, thanks for interesting.
  7. postmodern

    Houdini plugin

    Hello, All! I finished Base ftrack-connect-houdini plugin functions. Now Houdini can work with Scene, Geometry, Camera Assets (Publish, Import, Management). Feedback it please! Repository: Help: Release Notes: Video: Thanks!
  8. postmodern

    Change Location pick Order

    Thanks guys! This is exactly what I needed!
  9. postmodern

    Change Location pick Order

    I use custom location plugins with priority setup and this works fine on application start. But I need ability to publish different components of asset to different location, because I store some huge files on one server (simulation cache, or something like) and smaller projects file on other. Thanks!
  10. postmodern

    Change Location pick Order

    Hello! When I use Ftrack Connect I get firs location from list of Managed Location. On start, connect pick last registered location as active and publish all to that location. Is this possible to change active location before publishing? It will be good even if I can disable one location temporary. Thanks!
  11. postmodern

    Houdini plugin

    Hi fancyvfx! The solution still in development. Thanks for your feedback. I think it will be beta version in coupe weeks. Anyway your error is because you don't have handles field(additional frames on start and end) on your shot. I fixed it, and now it's must working. Try download source code again and reinstall. Cheers!
  12. postmodern

    Houdini plugin

    Yes, sure! I'm changed permissions and you can create new fork!
  13. postmodern

    Houdini plugin

    Hi guys, We use Ftrack in studio and love it, but our main package is Houdini. Now we use a very simple integration with Houdini software without assetManagment and I need a standard plugin integration as Maya and Nuke has. I'm not a professional programmer, but have some TD experience with main VFX programs. I start my own Houdini integration as branch of ftrack nuke and maya plugin. For now it has basic functionality and can publish and import limited data, but I'm working on it. Installing and developing simply the same as ftrack team maya and nuke open source packages. It open for everyone and if somebody want to help, please welcome! If Ftrack Team have some throats, or even working prototype, it will be cool to be a part. Repository: Help: P.s. I hope, I don't violate any rights. Thanks!