Hi Guys,
I'm trying the Houdini Connect Plugin (ftrack-connect-houdini-0.3.1) and I need some clarifications and help with some issues that I'm facing. With regards to Publishing:
1. failed publish of geometry type (fbx) in houdini, with the following error in houdini console.
on the other hand. I was able to export the fbx fine with the native houdini plugin (file>Export>FilmboxFBX)
Traceback (most recent call last):
File "C:\Program Files (x86)\ftrack-connect-package-1.1.2\resource\connect-standard-plugins\ftrack-connect-houdini-0.3.1\dependencies\ftrack_connect_houdini\ui\publisher.py", line 189, in publishAsset
publishedComponents, message = self.connector.publishAsset(pubObj)
File "C:\Program Files (x86)\ftrack-connect-package-1.1.2\resource\connect-standard-plugins\ftrack-connect-houdini-0.3.1\dependencies\ftrack_connect_houdini\connector\houdinicon.py", line 122, in publishAsset
publishedComponents, message = pubAsset.publishAsset(iAObj)
File "C:\Program Files (x86)\ftrack-connect-package-1.1.2\resource\connect-standard-plugins\ftrack-connect-houdini-0.3.1\dependencies\ftrack_connect_houdini\connector\houdiniassets.py", line 432, in publishAsset
fbxRopnet.parm('sdkversion').set(GenericAsset.parseComboBoxNameValue(iAObj.options.get('fbxSDKVersion')))
TypeError: unbound method parseComboBoxNameValue() must be called with GenericAsset instance as first argument (got unicode instance instead)
With regards to Importing:
2. failed import of ALEMBIC files in houdini using "merge" option, with the following error in houdini console.
Traceback (most recent call last):
File "C:\Program Files (x86)\ftrack-connect-package-1.1.2\common.zip\ftrack_connect\ui\widget\import_asset.py", line 172, in importSelectedComponents
File "C:\Program Files (x86)\ftrack-connect-package-1.1.2\common.zip\ftrack_connect\ui\widget\import_asset.py", line 220, in onImportComponent
File "C:\Program Files (x86)\ftrack-connect-package-1.1.2\resource\connect-standard-plugins\ftrack-connect-houdini-0.3.1\dependencies\ftrack_connect_houdini\connector\houdinicon.py", line 55, in importAsset
result = importAsset.importAsset(iAObj)
File "C:\Program Files (x86)\ftrack-connect-package-1.1.2\resource\connect-standard-plugins\ftrack-connect-houdini-0.3.1\dependencies\ftrack_connect_houdini\connector\houdiniassets.py", line 321, in importAsset
GenericAsset.importAsset(self, iAObj)
File "C:\Program Files (x86)\ftrack-connect-package-1.1.2\resource\connect-standard-plugins\ftrack-connect-houdini-0.3.1\dependencies\ftrack_connect_houdini\connector\houdiniassets.py", line 91, in importAsset
'alembicarchive', iAObj.assetName)
File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.391/houdini/python2.7libs\houpythonportion\ui.py", line 927, in decorator
return func(*args, **kwargs)
File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.391/houdini/python2.7libs\hou.py", line 9377, in createNode
return _hou.Node_createNode(*args, **kwargs)
hou.OperationFailed: The attempted operation failed.
Invalid node name
3. failed import of houdini binary scene file (published using geotype) using the merge option as well. Needs Clarification:
4. What's the difference between the houdini binary scene format and normal houdini .hip format? Are there any benefits of publishing [geometry] using houdini scene options? Cause from what I can see, it seems to function the same way as a normal houdini .hip format
5. Lastly Importing of published houdini scenes using the ftrack connect works fine!
But can I clarify on what's the difference between using the "import" vs "merge" options for importing scene files? (.hip)
As "merge" seems to work fine in importing the contents of the .hip file, but "import" option brings in an empty null instead.
*attached images below for reference...
Sorry for the spam of questions hahha š
Thanks in advance for any insight!
-Yating