taotang

Members
  • Content Count

    2
  • Joined

  • Last visited

Everything posted by taotang

  1. Hi there, about ftrack connector, do you have idea what is predefined icons for Unreal 4? maya hook file is using 'maya' as icon but I don't know what it predefined icon an how to find the one for ue4. Thanks!
  2. Hi, I used source code to build ftrack_connect to my python directory, then I tried to test it by compiling py files in test/interactive directory. Some files work fine, but some are not. This one: asset_manager.py has following compiling error: PS E:\FtrackTest\ftrack-ftrack-connect\test\interactive> python asset_manager.py Traceback (most recent call last): File "asset_manager.py", line 28, in <module> WidgetHarness().run() File "E:\FtrackTest\ftrack-ftrack-connect\test\interactive\harness.py", line 103, in run widget = self.constructWidget() File "asset_manager.py", line 19, in constructWidget ('69eea69c-bb2e-11e4-85e2-20c9d081909b', 'Foo') File "E:\FtrackTest\ftrack-ftrack-connect\test\interactive\connector.py", line 11, in __init__ super(TestConnector, self).__init__() File "C:\Python27\lib\site-packages\ftrack_connect-1.1.1-py2.7.egg\ftrack_connect\connector\base.py", line 39, in __init__ self.session = session or connect_session.get_shared_session() File "C:\Python27\lib\site-packages\ftrack_connect-1.1.1-py2.7.egg\ftrack_connect\session.py", line 44, in get_shared_session api_user=os.environ['LOGNAME'], File "C:\Python27\lib\os.py", line 425, in __getitem__ return self.data[key.upper()] KeyError: 'LOGNAME' Can someone help me with this? Thank you very much!