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  1. Hi there, about ftrack connector, do you have idea what is predefined icons for Unreal 4? maya hook file is using 'maya' as icon but I don't know what it predefined icon an how to find the one for ue4. Thanks!
  2. Hi, I used source code to build ftrack_connect to my python directory, then I tried to test it by compiling py files in test/interactive directory. Some files work fine, but some are not. This one: asset_manager.py has following compiling error: PS E:\FtrackTest\ftrack-ftrack-connect\test\interactive> python asset_manager.py Traceback (most recent call last): File "asset_manager.py", line 28, in <module> WidgetHarness().run() File "E:\FtrackTest\ftrack-ftrack-connect\test\interactive\harness.py", line 103, in run widget = self.constructWidget() File "asset_manager.py", line 19, in constructWidget ('69eea69c-bb2e-11e4-85e2-20c9d081909b', 'Foo') File "E:\FtrackTest\ftrack-ftrack-connect\test\interactive\connector.py", line 11, in __init__ super(TestConnector, self).__init__() File "C:\Python27\lib\site-packages\ftrack_connect-1.1.1-py2.7.egg\ftrack_connect\connector\base.py", line 39, in __init__ self.session = session or connect_session.get_shared_session() File "C:\Python27\lib\site-packages\ftrack_connect-1.1.1-py2.7.egg\ftrack_connect\session.py", line 44, in get_shared_session api_user=os.environ['LOGNAME'], File "C:\Python27\lib\os.py", line 425, in __getitem__ return self.data[key.upper()] KeyError: 'LOGNAME' Can someone help me with this? Thank you very much!