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Showing content with the highest reputation on 01/31/2019 in all areas

  1. 1 point
    Lorenzo Angeli

    2D/3D Asset Library

    Although not web based, one option I can think of would be : 1) have a project to act as library, 2) one action which allows to re migrate the assets to/from a given project . (could be a reworked version of this example: https://bitbucket.org/ftrack/ftrack-recipes/pull-requests/4) This could be extended to keep reference (as metadata or custom attribute) on where the asset originally comes from (as project when publishing back). 3) a pyside based browser (so can be used as widget in maya, nuke and any other qt based application) to act as library browser. Although requires some work, seems doable. L.